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"Work in a team of students under the guidance of experts to push the boundries of reality"

About the Minor

The minor Immersive Media is a minor organised by the Saxion Creative Media and Game Technologies study program. Within the minor Media students get 5 months to work full-time with new and interesting types of technologies to design and create solutions to real-life problems found in the creative industry. These solutions will normally take the form of a product or prototype in the areas of virtual/augmented reality, animation, (embodied or digital) gaming, visual effects, etc. You will work in teams with other students from different disciplines under the guidance of a coach. Within these groups you will choose a role that fits your current knowledge and skills but also allows you to learn new topics. In the minor you will mostly work in the CMGT immersive media lab.

The result of the minor should be a relevant and interesting professional portfolio item, new skills, new knowledge and new contacts within the creative industry.

Organisation and applying

The minor Immersive Media is organised by the Saxion Creative Media and Game Technologies study program in Enschede. The minor is open for all students, either from Saxion or other universities. Partaking in the minor requires you to be in full-time available in Enschede for the duration of the minor.

For more information and to subscribe Saxion students can go to the Saxion website.
Other students can subscribe to the minor through www.kiesopmaat.nl.

Projects

Here you will find a list of project in which you can participate. Given your preference you will work in one of the project groups. You will choose your project in the first two weeks of the minor.

  1. Storytelling in Hyper Reality
    MADlab (Studio MAD, 100%FAT, ReCreate)
  2. Quick and Robust Avatar Creation
    Thales
  3. Virtual Reality Safety Trainer
    Strukton

Storytelling in Hyper Reality

MADlab (Studio MAD, 100%FAT, ReCreate)

Hyper Reality is a branch of virtual reality that overlays the real world with the virtual one. By using precision positional tracking of different body parts like the hands, fingers and feet, object in the virtual world can be lined up with object in the real world. This means that the virtual world is touchable and interactive which allows users to experience a truly immersive virtual reality experience.

MADlab is a cooperation between StudioMad, 100%FAT and Recreate with the aim to build a commercially exploitable Hyper Reality experience. Currently there is a prototype installation available that allows users to experience hyper reality. However what is still lacking is a visual compelling experience that utilize good VR scenes and technologies to create a truly immersive VR experience. MADlab would like to ask you to help in building these experience with the purpose promoting and commercialising and new to be build hyper reality installation.

Assignment

MADlab would like to ask you to:

  • Create a visual compelling post-apocalyptic style for an hyper reality experience. After a style has been defined work out several assets for a few demo experiences.
  • Create an engaging 10 to 20 minute immersive story-line for a VR experiences. Hereby looking at VR specific story-telling techniques and theory. Use gray-boxing to test the storyline in virtual reality.
  • Research and test different technologies and scenes that can enhance the immersive experience, hereby using the created assets.
    Some examples of scenes and technologies we would like to see tested are:
    • How can we best utilize heights.
    • How can we incorporate large scale creatures.
    • Can we use redirected walking.
    • How to work with or around the uncanny valley.
    • Can we utize adaptive field of view for the reduction of motion sickness.

Links:

Topics: Unity, programming, 3D modelling & animating, storytelling and concept art.

Quick and Robust Avatar Creation

Thales

Thales Group is a French multinational company that designs and builds electrical systems and provides services for the aerospace, defence, transportation and security markets. One of subsidiaries is located in Hengelo, The Netherlands and focusses primarily on naval defence systems (sensors, radars and infrared systems). Other areas of business include air defence, communications, optronics, cryogenic cooling systems and navigation products.

Given the increasing technology cost and decreasing defence budgets Thales has a keen interest in using new technologies like virtual and augmented reality. One of its area of research is multi-user virtual reality training programs. Within these experiences two of the areas of interest are avatars and social interaction. Hereby Thales would like to see if it is possible to create a system that allows for the quick avatar creation based on trainees appearance. Another point of interest is that of avatar-world interaction and eye-locking.

Assignment

Build an avatar creation tool and social interaction system for a virtual reality multi-user training program. Within this project you will have to::

  • Define visual style for avatars where user are recognizable by their features. You will have to balance an abstract style versus realism and avoid the uncanny valley.
  • Create a pipe-line to quickly create convincing and recognizable digital avatars.
  • Explore possibilities for social interaction trough eye-tracking (if possible) and/or eye-locking.
  • Create functionality for interaction between an avatar and its environment. Some ideas of interactions Thales would like to see are:
    • Taking measurement with a rules.
    • Drawing on a whiteboard.
    • Highlighting objects.

Links:

Topics: Unity, programming, photogrammetry, computer vision.

Virtual reality avatars

Virtual Reality Safety Trainer

Strukton

Originally a branch of the Dutch passenger railway operator (NS), Strukton has evolved into a large international railinfra contractor and asset manager. Internationally, Strukton Rail focuses on transport systems in densely populated areas, opening up port, airport and mining areas, and generating and distributing (sustainable) energy.

The most important aspect of working on Strukton Rail sites is safety. Awareness of risks is crucial for all employees involved. Strukton Rail wants to explore the potential of new training methods as traditional training cannot fully prepare employees for the situations encountered in the real world. Therefore Strukton Rail would like to ask you to explore virtual reality as an new training tool.

Assignment

Strukton Rail would like to ask you to create a prototype virtual reality safety training tool. In this tool the user should be able to experience working on complex electrical equipment in difficult locations.

In consultation with Strukton Rail you will have to research and implement the following:

  • Create a suitable scenario for a VR training tool, utilizing the power of virtual reality. Here you can think of:
    • Maintenance work in an electrical substation next to a railway track;
    • Construction work at high altitude.
  • Explore different environmental variables for users to experience during the training. Some examples that could be explored
    • Different weather conditions like rain, snow, fog and heavy winds;
    • Background noise or reduced hearing capabilities.
  • Create a visual compelling style for the training prototype. Hereby balancing a realistic and abstract style such that it is convincing but at the same time suitable for a smooth virtual reality experience.

Conference visit

Students joining this project are eligible for a fully paid visit to a conference related about VR/AR and the creative industry (e.g. the FMX festival in Stuttgart). The costs covered includes ticket, travelling and hostel accommodation. The conference of choice will be discussed with the client at the start of the project.

Links:

Topics: Unity, programming, 3D modelling & animating, storytelling, interaction design.

Strukton rail logo Example virtual reality safety trainer